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IncommingConnection

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Revision as of 20:49, 24 July 2026 by Cheaseman2092 (talk | contribs) (Created page with "<p style="color:red;">THIS IS UNNECESSARY, PUT YOUR GAMESERVERS THROUGH A REVERSE PROXY INSTEAD!</p> <p style="color:blue;">Applies to 2007-2012</p> You're making a revival, right? If you are, then you don't want IP leaks. It is your duty to protect the players. This is one way on how to not have IP leaks through gameservers. == Tutorial == *First, open your client through x32dbg. *Then press the symbols tab and press RobloxApp.exe or whatever your client is named. *Now...")
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THIS IS UNNECESSARY, PUT YOUR GAMESERVERS THROUGH A REVERSE PROXY INSTEAD!

Applies to 2007-2012

You're making a revival, right? If you are, then you don't want IP leaks. It is your duty to protect the players. This is one way on how to not have IP leaks through gameservers.

Tutorial

  • First, open your client through x32dbg.
  • Then press the symbols tab and press RobloxApp.exe or whatever your client is named.
  • Now press that Az symbol at the top.
  • Now search up IncommingConnection
  • Look for the last "pop ecx" before int3.
  • Click it and change it to "xor eax,eax"
  • Now change the "int3" after that to "ret".
  • Now exit the assemble window.
  • Select everything after the first int3 before your xor instruction and do ctrl+9.
  • Now, finally click ctrl+p and patch.