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IncommingConnection: Difference between revisions
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Created page with "<p style="color:red;">THIS IS UNNECESSARY, PUT YOUR GAMESERVERS THROUGH A REVERSE PROXY INSTEAD!</p> <p style="color:blue;">Applies to 2007-2012</p> You're making a revival, right? If you are, then you don't want IP leaks. It is your duty to protect the players. This is one way on how to not have IP leaks through gameservers. == Tutorial == *First, open your client through x32dbg. *Then press the symbols tab and press RobloxApp.exe or whatever your client is named. *Now..." |
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*Select everything after the first int3 before your xor instruction and do ctrl+9. | *Select everything after the first int3 before your xor instruction and do ctrl+9. | ||
*Now, finally click ctrl+p and patch. | *Now, finally click ctrl+p and patch. | ||
[[Category:Guides]] | [[Category:Guides]] | ||
Latest revision as of 23:36, 12 August 2026
THIS IS UNNECESSARY, PUT YOUR GAMESERVERS THROUGH A REVERSE PROXY INSTEAD!
Applies to 2007-2012
You're making a revival, right? If you are, then you don't want IP leaks. It is your duty to protect the players. This is one way on how to not have IP leaks through gameservers.
Tutorial
- First, open your client through x32dbg.
- Then press the symbols tab and press RobloxApp.exe or whatever your client is named.
- Now press that Az symbol at the top.
- Now search up IncommingConnection
- Look for the last "pop ecx" before int3.
- Click it and change it to "xor eax,eax"
- Now change the "int3" after that to "ret".
- Now exit the assemble window.
- Select everything after the first int3 before your xor instruction and do ctrl+9.
- Now, finally click ctrl+p and patch.